bug triggers:
- RESET button in-game: _parent._parent.popgame.Init();
- GO RANDOM button in-game: _parent._parent.popgame.GetRandomLevel(0);
- PLAY RANDOM button post-game: _parent._parent.popgame.GetRandomLevel(0);
- PLAY RANDOM button mainmenu: _parent.popgame.GetRandomLevel(0);

doesn't trigger:
- REPLAY LEVEL button post-game:
   _parent.dest = "play";
   _parent.gotoAndPlay("drawOff");
- PLAY button from level-id in mainmenu:
   _parent._parent.popgame.curLevel = loadthis_txt.text;
   _parent._parent.gotoAndPlay("play");