import math from django.db import models from django.utils import timezone from django.contrib.auth.models import User from django_resized import ResizedImageField class InviteCode(models.Model): title = models.TextField(max_length=64) code = models.TextField(max_length=64) active = models.BooleanField(default=True) def __str__(self): return f"{self.title} | code: {self.code}" class Player(models.Model): user = models.OneToOneField(User, on_delete=models.CASCADE, related_name="player") # Profile bio = models.TextField(max_length=128, null=True, blank=True) avatar = ResizedImageField(default="defaults/avatar.png", size=[256, 256], upload_to="avatars", keep_meta=False, force_format="JPEG", quality=75) # Logging creation_ip = models.GenericIPAddressField() latest_ip = models.GenericIPAddressField() creation_date = models.DateTimeField(default=timezone.now) latest_activity = models.DateTimeField(default=timezone.now) suspected_cheater = models.BooleanField(default=False) # This should be set when tripping the anti-cheat invite_code = models.ForeignKey(InviteCode, null=True, blank=True, on_delete=models.CASCADE) dev_note = models.TextField(max_length=1024, null=True, blank=True) # States suspended = models.BooleanField(default=False) # This is a shadow-ban, stats will still save but not all will show up on leaderboards banned = models.BooleanField(default=False) # Account gets logged out upon logging in admin = models.BooleanField(default=False) # Ability to suspend/ban other players # If bloonsa_levels_played gets replaced then this needs to be updated @property def bloonsa_levels_played_count(self): return self.bloonsa_levels_played.count() @property def bloonsa_levels_beaten_count(self): return self.bloonsa_level_scores.filter(clear=True).count() def has_beaten_bloonsa_level(self, level): return bool(self.bloonsa_level_scores.filter(clear=True, level=level).exists()) @property def bloonsa_dart_glitch_count(self): return self.bloonsa_level_scores.filter(dart_glitch_ever=True).count() @property def bloonsa_volforce_rating(self): # TODO dont hardcode this total_levels = 66396 beaten_levels = self.bloonsa_levels_beaten_count gold_levels = self.bloonsa_dart_glitch_count estimated_limit = total_levels + ((total_levels / 100) * 20) estimated_max_rank = 40.00 player_score = beaten_levels + gold_levels player_volforce = player_score * (estimated_max_rank / estimated_limit) return "{:.2f}".format(player_volforce) @property def bloonsa_rank(self): return math.floor(float(self.bloonsa_volforce_rating) / 4) + 1 def __str__(self): statesDict = { "cheater": "😈" if self.suspected_cheater else "", "suspended": "🔒" if self.suspended else "", "banned": "❌" if self.banned else "", "admin": "👑" if self.admin else "", } states = "".join(statesDict.values()) + " " return f"{states}{self.user} - {self.latest_ip}".strip(" ") class Log(models.Model): class Actions(models.IntegerChoices): login = 0, "Logged in" register = 1, "Registered" logout = 2, "Logged out" config = 3, "Edited account settings" bloonsa_load_level_by_id = 100, "Loaded a level via ingame ID box" bloonsa_load_level_by_url = 101, "Loaded a level via URL" bloonsa_load_random_level = 102, "Loaded a random level" bloonsa_submit_score = 103, "Submitted a score on level_id" bloonsa_rate_level = 104, "Rated a level" player = models.ForeignKey(Player, related_name="log", on_delete=models.CASCADE, null=True) action = models.IntegerField(choices=Actions) timestamp = models.DateTimeField(default=timezone.now) note = models.TextField(null=True) def __str__(self): return f"{self.player.user.username} - {self.get_action_display()} <{self.note or ''}>"