from django.core.validators import MinValueValidator, MaxValueValidator from django.db import models from users.models import Player class Author(models.Model): name = models.CharField(max_length=255) authorId = models.IntegerField() def __str__(self): return f"{self.authorId} - {self.name}" class Level(models.Model): author = models.ForeignKey(Author, on_delete=models.CASCADE) title = models.CharField(max_length=16) levelId = models.IntegerField() darts = models.SmallIntegerField() target = models.SmallIntegerField() plays = models.IntegerField() beats = models.IntegerField() rating = models.FloatField(null=True, blank=True) data = models.CharField(max_length=288) played_by = models.ManyToManyField(Player, blank=True, related_name="bloonsa_levels_played") def __str__(self): return f"{self.author} - {self.title}" def getFlashVars(self, seperator): flashVars = { "levelNum": self.levelId, "title": self.title, "darts": self.darts, "target": self.target, "data": self.data, "authorID": self.author.authorId, "rating": self.rating if self.rating else 0.0, } flashVarsStr = f"{seperator}".join([f"{k}={v}" for k, v in flashVars.items()]) return flashVarsStr class LevelRating(models.Model): player = models.ForeignKey(Player, on_delete=models.CASCADE, related_name="bloonsa_level_ratings", null=True) level = models.ForeignKey(Level, on_delete=models.CASCADE) rating = models.SmallIntegerField(validators=[MinValueValidator(1), MaxValueValidator(10)]) def __str__(self): return (f"{self.player.user.username}" f" - [<{int(self.rating) * '★'}> - {self.level.title}]") # There should only be 1 score per player # Highest popcount wins class LevelScore(models.Model): player = models.ForeignKey(Player, on_delete=models.CASCADE, related_name="bloonsa_level_scores", null=True) level = models.ForeignKey(Level, on_delete=models.CASCADE) clear = models.BooleanField(default=True) # This is for if we ever submit scores for failed attempts darts_left = models.PositiveSmallIntegerField(null=True) pops = models.PositiveSmallIntegerField(null=True) def __str__(self): clearState = "✅" if self.clear else "❌" return (f"{self.player.user.username}'s {clearState} @ {self.level.title}" f"[🎈{self.pops} | 🎯{self.darts_left}]")