bug triggers: - RESET button in-game: _parent._parent.popgame.Init(); - GO RANDOM button in-game: _parent._parent.popgame.GetRandomLevel(0); - PLAY RANDOM button post-game: _parent._parent.popgame.GetRandomLevel(0); - PLAY RANDOM button mainmenu: _parent.popgame.GetRandomLevel(0); doesn't trigger: - REPLAY LEVEL button post-game: _parent.dest = "play"; _parent.gotoAndPlay("drawOff"); - PLAY button from level-id in mainmenu: _parent._parent.popgame.curLevel = loadthis_txt.text; _parent._parent.gotoAndPlay("play");