bloonsworld/app/bloonsa_game/models.py

59 lines
2.1 KiB
Python

from django.db import models
class Author(models.Model):
name = models.CharField(max_length=255)
authorId = models.IntegerField()
def __str__(self):
return f"{self.authorId} - {self.name}"
class Level(models.Model):
author = models.ForeignKey(Author, on_delete=models.CASCADE)
title = models.CharField(max_length=16)
levelId = models.IntegerField()
darts = models.SmallIntegerField()
target = models.SmallIntegerField()
plays = models.IntegerField()
beats = models.IntegerField()
rating = models.FloatField(null=True, blank=True)
data = models.CharField(max_length=288)
def __str__(self):
return f"{self.author} - {self.title}"
def getFlashVars(self, seperator):
flashVars = {
"levelNum": self.levelId,
"title": self.title,
"darts": self.darts,
"target": self.target,
"data": self.data,
"authorID": self.author.authorId,
"rating": self.rating if self.rating else 0.0,
}
flashVarsStr = f"{seperator}".join([f"{k}={v}"
for k, v in flashVars.items()])
return flashVarsStr
class LevelRating(models.Model):
level = models.ForeignKey(Level, on_delete=models.CASCADE)
rating = models.SmallIntegerField()
def __str__(self):
return (f"{self.player.first().user.username}"
f" - [<{int(self.rating) * ''}> - {self.level.title}]")
# There should only be 1 score per player
# Highest popcount wins
class LevelScore(models.Model):
level = models.ForeignKey(Level, on_delete=models.CASCADE)
clear = models.BooleanField(default=True) # This is for if we ever submit scores for failed attempts
darts_left = models.PositiveSmallIntegerField(null=True)
pops = models.PositiveSmallIntegerField(null=True)
def __str__(self):
clearState = "" if self.clear else ""
return (f"{self.player.first().user.username}'s {clearState} @ {self.level.title}"
f"[🎈{self.pops} | 🎯{self.darts_left}]")