bloonsworld/dev/debugging/double_js_bug_as3.txt

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bug triggers:
- RESET button in-game: _parent._parent.popgame.Init();
- GO RANDOM button in-game: _parent._parent.popgame.GetRandomLevel(0);
- PLAY RANDOM button post-game: _parent._parent.popgame.GetRandomLevel(0);
- PLAY RANDOM button mainmenu: _parent.popgame.GetRandomLevel(0);
doesn't trigger:
- REPLAY LEVEL button post-game:
_parent.dest = "play";
_parent.gotoAndPlay("drawOff");
- PLAY button from level-id in mainmenu:
_parent._parent.popgame.curLevel = loadthis_txt.text;
_parent._parent.gotoAndPlay("play");